Archive for the 'ARTIST BLOG' Category

Speed Camera Woodpecker

Tuesday, September 25th, 2007

The Speed Camera Woodpecker is Max Magnus Norman’s new creative sculpture/display art.

The Speed Camera Woodpecker is a bird which enjoys pecking on speed cameras pole. The artist picked very right pole in my opinion. It will definitely get attention from passing motorists. Don’t forget to check out other art work by Max Norman.

fartkamera-hackspett-woodpecker.jpg

Don’t like speed cameras or red-light intersection camera? Make one yourself.

How to make your own speed camera woodpecker?

Follow Max Norman’s step by step instruction.

But think twice before doing this in The States, it’s quite likely that someone will mistake it for a bomb or something.-Max Magnus Norman

Who is Max Magnus Norman?

Max Magnus Norman (b.1973) makes his own path in the world of art.
Sometimes when - if - you meditate or right before you fall asleep you might have seen clear pictures or scenes flash by in front of you eyes. What you see when you look at Max Magnus Norman’s art is that kind of visions. Norman paints or sculpts the images he sees before him in the same manner as a scientist; without additions or subtractions. The result is a very personal art, at the same time it is not uncommon that astonished exhibition visitors recognize details from their own dreams in the paintings.

Max Magnus Norman covers several creative fields. Besides being an acclaimed painter and sculptor he is also the creator behind the highly popular computer game Abashera, a game in which the player wanders through a convincing three dimensional world solving a multitude of clever puzzles and riddles.

Max Magnus Norman’s Home Page
Abashera computer game web site.

Technorati Tags: , , , ,

Popularity: 7% [?]

February 2007 Art Exhibition

Thursday, August 23rd, 2007

Popularity: 2% [?]

Oct. 28 Demonstration Conclusion

Thursday, August 23rd, 2007

Here is a picture of the finished product for the October portrait demonstration. I had fun. I’m going to try and mix it up in the future. December 2, 06 will be a nude figure demo, and maybe a workshop after that. We’ll see. Keep tabs on my portfolio website for info on this stuff.

Popularity: 2% [?]

Oct. 28, 06 Demonstration

Thursday, August 23rd, 2007

Here are some pics (courtesy of Jesse Draper) of last Saturdays head painting demo, held at my studio in Salt Lake City. Thanks to everyone who came. I hope it was of value to you. I think it went really well. I only shook a little and I don’t think I offended anyone too badly.

‘The robot stage’- I was tempted to call it done here, but I kept going for my students’ sakes.

Here is a shot of me getting Jiggy-with-it.

They are always so interested when I’m getting Jiggy-with-it.

After about 6 hours it was done. Cut me some slack, there were a lot of questions (Joann).

Popularity: 2% [?]

The mob is finished!

Thursday, August 23rd, 2007


Well, here it is- the finished product. I probably should have posted a few more stages but I got some momentum going and kept forgetting to shoot it along the way. I think I posted plenty to give you an idea of how I work though.

Popularity: 2% [?]

Over the Hump

Thursday, August 23rd, 2007

This is where a painting gets exciting. I’m over the hump and starting to get some things close to finished but much of it has still hardly been touched. I’m starting to see its potential at this stage. Usually I like a painting best at this stage, not because it looks best here, but because I haven’t been around it long enough to be sick of it yet and enough of it is finished to really begin to appreciate it.

After I brought the two front characters to a fair level of completion. I began to see that I was going to have some very boring negative space between them. This is the problem with painting large. In a sketch even the smallest, most insignificant negative spaces can become big problems. This space was really becoming an area of concern for me till one morning I woke up with the image of and angry dog between the men. I was relieved to have found a solution to say the least. I then invited a friend and her dog to my studio to get some pictures (not just any dog, but one that fit the characteristics of the dog in my mind) . Of course I couldn’t get the dog to do what I wanted but with the pictures and an animal anatomy book I was able to come up with the above sketch, which I will work from in the painting. As you can see below, I then drew him in white (so I can see him against the dark clothing of the man behind him) and began to lay in some fur patterns. Monday I will go into some detail if the paint is dry. It often seems that I get the best results when I’m forced to solve problems like this. This dog will really help reinforce the mood of the painting as well.

Popularity: 2% [?]

“Mob” Character Direction

Thursday, August 23rd, 2007

One of the difficult things about doing multifigural paintings is composing the figures so that they are aesthetically pleasing, relate well with one another spatially and conceptually, and best tell the desired story.
Here I have laid in the figure’s heads in color. This is the stage where I can really see if they work well with one another. I think I need to add a couple more figures to give more depth and to show more of a ‘mob’ feeling. I’ve added a few strokes next to the man with the gun over his head where I plan to add one of them. I think the other will be around the inside of the same man’s elbow.

Popularity: 2% [?]

“Mob” Week One

Thursday, August 23rd, 2007

This is a photo taken a day or so after the initial lay-in. I’ve started to lay-in the first layer of color. If this where a contemporary portrait I would be painting alla-prima, or wet into wet, and complete each part in one sitting to maintain a fresh quality. But with this type of subject I work in layers to build more depth and history in the paint. This technique goes a little against the grain for me, Its not easy to leave something unfinished especially when you don’t have to. I see these two men as the most significant characters so I focused on them first.

Popularity: 2% [?]